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All World of Warcraft Expansions: Complete List and Evolution

A concise, lore-friendly overview of every WoW expansion in order, with release windows and what each era changed for players.

World of Warcraft Vanilla key art
Nov 23, 2004 – Jan 15, 2007

World of Warcraft (Vanilla)

Vanilla introduced a living Azeroth with quest-driven leveling, 40-player raids like Molten Core and Blackwing Lair, and faction identity through Horde vs Alliance. The pace was slow and social; reputations, professions, and five-man dungeons defined the journey as much as endgame.

Set the template for modern MMORPGs with class roles, talent trees, and world PvP.

Vanilla play icon Play
The Burning Crusade key art
Jan 16, 2007 – Nov 12, 2008

The Burning Crusade

Outland opened through the Dark Portal, adding Blood Elves and Draenei, flying mounts, arenas, and 25-player raids like Serpentshrine and Black Temple. TBC refined class balance and introduced competitive PvP seasons.

Illidan’s arc and attunements defined the hardcore raiding culture.

TBC play icon Play
Wrath of the Lich King key art
Nov 13, 2008 – Dec 6, 2010

Wrath of the Lich King

Players marched into Northrend to confront Arthas. Added the first hero class, the Death Knight, 10/25-player raid structure, and iconic raids like Ulduar and Icecrown Citadel. Widely considered WoW’s peak era for story and raid design.

Quality-of-life changes broadened accessibility without losing depth.

WotLK play icon Play
Cataclysm key art
Dec 7, 2010 – Sep 24, 2012

Cataclysm

Deathwing reshaped Azeroth, revamping classic zones and questing. Introduced rated battlegrounds, reforging, and raids like Bastion of Twilight and Dragon Soul. Leveling was faster; endgame emphasized structured progression.

A world-revamp that modernized the 1–60 experience.

Cataclysm play icon Play
Mists of Pandaria key art
Sep 25, 2012 – Nov 12, 2014

Mists of Pandaria

Pandaria introduced the Monk, challenge modes, flexible raiding, and timeless storytelling centered on the Sha and faction tension. Zones were exploration-driven with rich art and music; endgame mixed raids, scenarios, and reputations.

A slow-burn favorite that aged exceptionally well.

MoP play icon Play
Warlords of Draenor key art
Nov 13, 2014 – Aug 29, 2016

Warlords of Draenor

Time-twisted Draenor brought player Garrisons, upgraded visuals, and streamlined stats. Raids like Highmaul and Hellfire Citadel delivered strong encounters, though content lulls defined the expansion’s reputation.

A technical leap that set the stage for Legion’s systems.

WoD play icon Play
Legion key art
Aug 30, 2016 – Aug 13, 2018

Legion

The Burning Legion’s return introduced Artifact Weapons, Class Halls, Mythic+ dungeons, and the Demon Hunter. Raids like Emerald Nightmare, Tomb of Sargeras, and Antorus anchored a content-rich cadence.

Celebrated for alt gameplay, M+ foundation, and class fantasy.

Legion play icon Play
Battle for Azeroth key art
Aug 14, 2018 – Nov 22, 2020

Battle for Azeroth

Faction war reignited across Kul Tiras and Zandalar. Added Allied Races, Warfronts, Island Expeditions, and the Heart of Azeroth system. Story culminated with Ny’alotha and the Old God N’Zoth.

BfA play icon Play
Shadowlands key art
Nov 23, 2020 – Nov 27, 2022

Shadowlands

Adventurers crossed into the afterlife, choosing Covenants with unique abilities. Featured the roguelike Torghast, raids like Castle Nathria and Sanctum, and a systemic overhaul that later paved the way for Dragonflight’s redesigns.

Ambitious themes with evolving systems over patches.

Shadowlands play icon Play
Dragonflight key art
Nov 28, 2022 – Aug 25, 2024

Dragonflight

A return to adventure and class identity on the Dragon Isles. Introduced Dragonriding, talent tree reworks, UI modernization, and profession overhauls. A lighter narrative tone with frequent content updates.

Widely praised for movement, talent freedom, and QoL improvements.

Dragonflight play icon Play
The War Within key art
Aug 26, 2024 – Present

The War Within

The first chapter of the Worldsoul Saga. Adds Delves, Warbands (account-wide alt progress), Hero Talent trees, and underground zones like Khaz Algar. A tighter endgame loop that bridges solo and group play.

Focus on evergreen systems and cross-character convenience.

The War Within play icon Play